The Ungols

  Description
  The Ungols or Unkhol, are the nomadic people who make up the Ungol Empire.  This Empire spans the steppes of the Far East, and is the largest Empire to exist to date.  It's borders start to the West at the Hobgoblin Hegemony and the Mountains of Mourn, North to the frozen tundra and uninhabited forests, to the borders of Imperial Cathay, held off by the Emperor's Wall, to the South of the Kamalayan Mountains and the princes of Indhya.
  They are a tough and enduring people, battling not only their environment, but their enemies, to the East, South, and West.  They believe that one day, the Great Khan will return, and lead them to final victory, when the world will be theirs.  Their armies are the most seasoned and maneuverable in the world.  If it wasn't for the Chaos Dwarf Citadels and their Hobgoblin servants to the West, and Imperial Cathay to the East, they would be unstoppable.  But between two numerous enemies, to each side, has hindered their greater ambition.
  Despite their massive Empire, the culture is a nomadic one, with dispersed populations.  The men herd cattle, sheep, and goats, while the women cook and maintain the household.  They were organized around a traditional tribal and clan order, but with the rise of the Khans, this has changed.  
  The Ungols are loyal to each other, and often adopt special relationships.  A man is defined by his relationships with his friends, while a wife is defined by her role in the husbands household.  
  The Ungol are mounted archers, riding fast steeds, and firing torrents of barbed arrows at their enemy, but never close enough to engage in melee combat.  They are unparalleled horseman, and masters of the bow.  The Dolgans are closely related to the Ungols

   History 
  The Ungols hail from the Steppe Nomads.  The Steppe Nomads have long pestered the nations of Cathay.  Over the last few centuries, they were threatened by Hobgoblin Hegemony and the Cathayan State of Chen.  The Ungols came from the northern forests, and quickly drove the remaining tribes south.  Constantly embroiled in internecine warfare amongst the tribes, they amounted to little other than continual raids and bloodshed.  
  Around two hundred years ago, after a number of epic adventures, a young Noyan, known as Kenghis Khan came to power.  Uniting the Ungols amidst a great amount of bloodshed and massacres, he turned his people into clearing the steppes of rivals.  He drove the Hobgoblins to the Mountains of Mourn, and then turned on the Cathayan nation of Chen, a breakaway nation and rival of Imperial Cathay.  Within a year, he had conquered the Chen, and moved beyond the Emperor's Wall, and was laying waste to Imperial Cathay.  He then turned to Indhya, leaving the battle in Imperial Cathay to his Go-Ong, or Prince of State.  Within a few years, he had conquered Indhya.  
  In Cathay, the Ungols were finally repulsed.  Kenghis by this time has gone to war against the Hobgoblin Hegemony and it's Chaos Dwarf allies.  While leading a massive army that was successfully driving out the Hobgoblins and tearing apart the Chaos Dwarf Citadels, he reached the World's Edge Mountains.  It was here, at 63, that Kenghis died.  Returning his body to the Burkan Kaldun, his Keshik, killed every living thing that crossed the funeral procession.  Leaving a continent in flames behind them, they returned Kenghis' body to it's burial site.  
  After Kenghis' death, the Ungol Khans became more conservative.  They lost portions of Indhya, and never defeated the Hobgoblin Hegemony, which is once again threatening the Ungol Empire.  In Chen, the Ungols there are becoming more and more like the Cathayans.
  The Ungols still await for Kenghis' return.  Kenghis is predicted to return to lead his armies to victory once more.

  Family
  The Ungol family is polygamous, with the husband allowed multiple wives.  He may marry, and keep concubines.  A heir will take over his father's wives except his own mother, who would enter the family, not as a wife, but as his mother.  Quarrels are rare between wives, who often work together to deal with the chores and watch over the children.  All children from wives and concubines share the same legitimacy.
  The Ungol family resides in a tent called a ger, a round tent based around a light wooden frame wrapped in felt or hide.  Covered in grease, it was durable, resistant to water, and proof against wind and cold.  The floor is covered by a felt mat or rugs thrown over straw or dried grass.  The ger is always placed with the entry to the south.   Inside, it is divided into three sections.  The section to the right, or the east, is where the women cooked, slept, and took care of the children.  The section to the left, or the west, was a room for the husband to welcome guests.  The back section was where the husband had his couch, his chest of possessions, and a small shrine.

  Gender Roles
  Ungol society is a patriarchal one, with the male role being a dominant one.  For the most part, women are submissive to men, and will assume typical female roles.  All women are trained to ride and fight, as this can at times be necessary.  Women who think they can prove themselves as competent as men may take a trial to become a Jarghere, or a female warrior, who is viewed as a male warrior.  Since a woman can't really fight, she is assumed to have adopted a male role.  These women are few, as many prefer the close knit company of women rather than the hard life made more difficult by having to put up with proving oneself to every male.
  
  Clothing and Appearance
  The Ungol men and women wear similar apparel.  The wear a long tunic garment, which is fastened across the breast.  Durable trousers are worn underneath, and they wear strong leather riding boots.  The warriors wear a leather belt upon which they attach quivers and bow cases.  In the cold, they wear two fur coats, one with the fur inside, and an outer layer with the fur on the outside.  To keep their head warm, they will wear fur caps.
  The men grow beards and mustaches, and often have their hair braided.

  Trade and Economy
   Under the guidance of the subject Cathayans, the Ungols have somewhat prospered under a revised economic policy.  Although the Ungols create very little trade, they now have a choke hold on all trade moving across the steppes.  Instead of raiding caravans, they now guard the caravans traveling from the Old World and Indhya to Cathay.  There is a certain amount of trade coming from the subject people.
  The Ungol Empire is fairly self sufficient, with the Ungol people having all they need, but a tidy income is brought in by their taxes on trade, crafts, and agriculture.

  Religion and Magic
  The Ungols dominant deity is an aspect of Taal, known as Muguko Talgri.  Talgri is the Everlasting Sky, the god that gave them horses and the land, and watches over them from above.   The also worship a goddess Nachigai, also known as Itugen or Etrugen.  The wife of Talgri, she is an aspect of Rhya, the Earthmother.  
  The Ungols perceive the world as one of spirits, who take an active interest in affairs.  Most are nature spirits, conscious manifestations of the natural world.  They must often be appeased to stay out of Ungol affairs.  The other cult is one of ancestral worship, based on the great heroes and ancestors.    All these groups have a number of shamans, and there is a toleration and acceptance for each other.  
  The Ungols do not seek to enforce their religious practices one their subject people. Religious toleration and a respect for all gods is a highly respected and practiced virtue.  It is through Ungol rulership that ? was transmitted to the East.  Many pilgrims move through the Ungol Empire between Indhya and Cathay under the protection of the Ungols.
  
  Government
  The Ungols are ruled by a Great Khan.  Underneath the Great Khan are the nobles, or Noyan, who rule over the clans and tribes in peace, and act as officers during war.  The Khans word is law, and defiance of his law is punishable by torture and death of the offender and his family.  
  The government is kept working by the Yam, or the Imperial Post, which consists of messengers on fast steeds riding circuits.  Several parts of the Ungol administration are run by Cathayan subjects, who curb the excess and violence that the Ungols are prone to exhibit.

  Law
  All major laws are listed in the Yasa, a code of laws that instructs Ungols in how to treat other Ungols.  It does now apply to non-Ungols, who have no protection under Ungol law.  For non-Ungols, breaking Ungol law is a last fatal action one can do.
  The Yasa describes a number of laws for the Ungols to live by.  Show honor to the learned and wise of all people, to the righteous and innocent, and to all religions.  To love one another and to share food.  It is wrong to steal, commit adultery, to bear false testimony, or betray an Ungol.  Finally, to show compassion and spare the aged and the poor.
  Military law is different.  For the officers, darkhan, and the noyan, they must inspect the weapons and equipment of all their soldiers, and rectify and deficiencies or face severe punishment.  Officers failing to attend their Khan's addresses or are unable to control and discipline their men are removed from their command.
  As for the soldiers themselves, they must respect the other men, return any dropped weapons of their fellow soldiers or suffer punishment.  To betray, abandon, or desert a fellow soldier in their arban, to plunder without permission or to fall asleep on their watch is punishable by execution.
  Ungol law is as hard, cruel, and demanding as the Ungol people themselves can be.
  
  Military
  The Ungol people are a martial group of people.  Their horsemanship, their steeds, and their bows are all parts of daily life that can be applied to military pursuits.  They have often skirmished with the goblinoids and raided Imperial Cathay.  They survive solely on their abilities as warriors.  Their old tribal wars were barbaric and violent, with betrayals, massacres, torturing and execution.  The Ungol people ask for no mercy and compassion, and are incapable of giving them either.  It is said that they are as cold and merciless as the land they originally hail from.
  The Ungol military were originally small tribal forces, but after Khengis Khan unified his people, they were reorganized along more formal lines.  Each group of ten men is called an Arban.  Every ten Arbans or one hundred men form a Jegun.  Every ten Jeguns or one thousand men form a Mingan.  Every ten Mingans form a Tumen, of around ten thousand Ungols.  The Tumens are commonly organized by Khans for attacks and raids. At any time, a Khan can raise in a short time up to 15 Tumens to defend Ungol lands, with more if greatly threatened.
  The Ungol Horse Archer is a deadly opponent, and the basic type of troop in the Ungol army.  They act as the main body of the troops, moving quickly, firing their bows from speeding columns, always impossible to engage in melee.  When the Ungols do attack, it is from the Lancers or heavy cavalry who charge the weakened enemy.  The fleeing foes are then cut down by the lighter Ungol Horse Archers.  
  The best troops are organized into the Keshik, or the elite bodyguard of the Great Khan.  The Keshik number nine thousand, the holy number of the Ungols.  They can command any group of Ungols, usurping command of the leading officers.  They are essentially a bodyguard, an elite Imperial Guard, and a officer's corp.  
  The standard weapon is the Composite Bow, which shares the same characteristics as a Normal Bow, but is the size of a Short Bow.  To use it requires the Specialist Weapon Composite Bow, to be able to use the pull effectively.  They rely on wooden shields and toughened leather jerkins to protect them.

  Ungol Tactics
  The Ungols are masters at moving quickly around their enemies, and surrounding them.  They are capable of making flank and rear attacks at will.  They prefer to ambush their enemies, or cutting off elements and destroying isolated units.  They have the fastest moving army of the Known World.  
  Their enemies are unable to bring the Ungols to battle.  The Ungols have no large cities, no castles or fortifications to defend, and the endless Steppes to evade their enemies in.  They are absolutely merciless.  They have no problems being cut off from their armies, having numerous steeds, able to sleep in the saddle, and living off the land.  Even their appearance on a battlefield leaves the enemy to wonder if this appearance is a trap.  The Ungols often make feints and false attacks to trick their opponents, while another unit circles around behind.  Often a fleeing Ungol unit will lead their pursuers into an ambush.  Their maneuverability is almost infallible, having everywhere to flee to, and being able to attack almost anywhere.
  The largest difficulty is fighting in sieges.  They have taken many siege specialists and artillerists from Cathay, and routinely use them in siege warfare.
  The hobgoblins of the Hobgoblin Hegemony would appear to have an advantage over the Ungols, because of their giant wolves, which can track by scent, and are faster than the horses of the Ungols.  However, the tracking ability of the Giant Wolves is often used to lead the Wolves into a trap, since the Wolves are unable to reason themselves out of traps.  An overreliance on the tracking abilities of the Hobgoblins is the greatest weakness of the Hobgoblin invasions.  The Ungol Scouts are aware of the invaders, and will lead Ungol troops to the locations, while the Hobgoblins prowl about the empty steppes, seeking aimlessly for something to fight.  The speed of the Giant Wolves is negated when one realizes that the individual Ungol warrior may have up to twenty remounts!  The Giant Wolves may gradually eat up the distance between them, but the superior bowskill of the Ungol Horse Archer allows for him to gradually shoot the pursuers to pieces at his own leisure.  
  The Ungol will also work closely with their Shamans, and the Hobgoblins will often find while pursuing fleeing Ungols, that the earth itself will erupt, spewing forth Earth Elementals that tear the pursuers apart while the Ungol "prey"  cheer and give praise to the spirits.  
  It is the relative safety and strength of the impregnable Chaos Dwarf towers and strongholds, their numbers of the goblins, and the relative wasteland that keeps the Ungols from sweeping across into the Old World.  The siegeweapons of Cathay, while impressive, are worthless against Chaos Dwarf batteries.  The great numbers of goblinoids bog down the Ungols and threaten to overwhelm them.  And the environmental damage done by the Chaos Dwarfs make subsistence off the land for both Ungol riders and their steeds nearly impossible.
  To the East, in Imperial Cathay, the Ungols find themselves facing the Emperor's Wall, and the far more numerous Cathayans.  Well organized armies, backed by powerful mages, clerics, and spell casters makes any invasions or raids costly.  Once beyond the wall, the Ungols find themselves restricted to the roads, easily defended by the Cathayans, as the rice paddies and irrigation ditches hinder any idea of cross country movement.  Imperial Authorities are quick to flood areas and open dams if the Ungols invade.  For now, a quiet peace has evolved between the Ungols and the Emperor of Imperial Cathay.  The Ungols, did after all, rid Imperial Cathay of it's rival state...
  For now, the Ungols find themselves fighting a small crusade against the goblinoids of the Dark Lands and the Hobgoblin Hegemony.   
 
Ungol Glossary of Ideas and Words

anda-a special bond between men, adopting each other as brothers.
Arban-a group of ten Ungol warriors.
baghatur-the elite Imperial Guard of the Khan, the first Mingan of the Keshik.
boal-a drink made of honey.
Burkun Kaldun-the Sacred Mountain, where all the Great Khans, including Kenghis, are buried.  It's 	location is secret, and everyone encountered by the funeral procession is killed to join the 	Khans as servants in the afterlife 
chen-shu-a Cathayan word used by the Ungols to signify  frontier province forces and native garrisons 	in the Cathayan lands under the command of Mongol Officers.
darkhan-a minor noble or freeman, entitled to keep is own possessions and kills from a hunt.  However 	they are still to provide and assist those less advantaged than them.  Namely a social status 	given to those who have helped or pleased a Khan.
Etrugen-a Ungol goddess, equivelant to Rhya.
ger-a circular Ungol tent.
Go-ong-Prince of State.  A position held by the Great Khan's most trusted assistant.
Jegun-a group of ten Arbans, of one hundred soldiers.
kalan-taxes on agriculture, usually applied to rice and grain farmers in subject Cathay.
Kam-Shamans who are the intermediaries between the gods and spirits on behalf of the Ungols.
Kara'ul-
Keshik-the elite bodyguard of the great Khan, numbering in Mingans the sacred number of nine.  Men 	of great authority, and fierce warriors.
Khan-a great leader of Ungol people.  There may be up to half a dozen, lead by the Great Khan, the 	greatest of Khan's, nominated by his predecessor.
kopchur-taxes on nomads, herds, and cattle breeders.
kumiss-an alcoholic drink made of fermented mare's milk.  Drank by the Ungols for pleasure and 	religious reasons.  
korchi-Quiver bearers, or personal assistants.
kubi-a steppe fief controlled by a loyal Noyan.
kuriltai-a general assembly of chieftains and Noyat.
Mingan-ten Jengun, one thousand Ungol soldiers.
Nachigai-
Nokut-loyal and dedicated followers and supporters of a Noyan or a Khan.  Fanatically loyal, and 	highly valued by their masters.  Singular: Nokur.
Noyan-a Ungol Prince.
Noyat-Ungol nobles
Paitze-a tablet of authority, used by the riders of the Yam, to pass safely and requisition goods or 	mounts.
sui-wei-a Cathayan word used by the Ungols to describe the best of Ungol troops and the best foreign 	troops deemed reliable. 
Sulde-guardian spirits summoned to watch over the Ungol warriors.
Taniga-tax on merchants and craftsmen.
Tuk-a standard.  The Sacred Tuk of Kenghis, the pole, with nine white yak tails is alleged to house his 	soul or spirit, and is used by a Great Khan when leading the Keshik.
ulu-province or fief, formerly used to denote tribal lands on the steppes.
Yam-the Imperial Post, or mounted messengers used to communicate over the Khan's Empire.

Ungol Characteristics
  The Ungol are varied from other humans.  Their tough existence and time in the saddle makes them a durable people.  However, their short legs, bowed out from time in the saddle, make them awkward when running.

M	d2+2
WS	2d10+20
BS	2d10+20
S	d3+1
T	d3+2
W	d3+4
I	2d10+20
A	1	
Dex	2d10+20
Ld  	2d10+20
Int	2d10+20
Cl 	2d10+20
WP	2d10+20
Fel	2d10+20

UNGOLS
Speak: Ungol
Night Vision: Zero
Alignment: Neutral
Height:	Male 5' + d10"
	Female 4' 8" + d10"
Psychology: No special psychology rules.

AGE
  Use the age chart for Humans.

CAREER CLASSES
   Unless the character has an Int of 30 or more, they must have a first career must be Ungol Horse Warrior.  

SKILL CHARTS

Ungol Skill Chart

Roll	Skill Title	
01-05	Acute Hearing	
06-10	Ambidextrous	
11-15	Animal Care	
16-20	Astronomy	
21-25	Brewing	
26-30	Cook	
31-35	Dance	
36-40	Dodge Blow	
41-45	Drive Cart	
46-50	Excellent Vision	
51-55	Game Hunting	
56-60	Lightning Reflexes	
61-65	Luck	
66-70	Night Vision	
71-75	Orientation	
76-80	Read/Write	
81-85	Sing	
86-90	Sixth Sense	
91-95	Very Resilient	
96-100	Very Strong	

Ungol Academic Table

Roll	Career	
01-25	Herbalist	
26-35	Physician's Student	
36-45	Scribe	
46-65	Seer	
66-100	Shaman's Apprentice	

Mongol Careers

Advisor
Artillerist
Artisan
Bounty Hunter
Caravaneer
Entertainer
Exciseman
Herbalist
Hunter*
Khan
Khesik
Mercenary
Noyan
Pedlar
Physician
Physician's Student
Sapper
Scribe
Seer
Shaman
Shaman's Apprentice
Trader
Ungol Bowmaster*
Ungol Domestic Servant
Ungol Horse Archer*
Ungol Horselord*
Ungol Lancer*
Ungol Messenger*
Ungol Officer*
Ungol Scout*
Ungol Signal Rider*

  * indicates a Ungol Warrior Career

  Ungol Warrior Career Trappings
  All Ungol Warrior start off with d3 horses, and a saddle. They also start off with two bows, a compound bow for use on foot, and another for use on a horse.  Two quivers, holding 30 arrow each.  Two types of arrows, light long range arrows, and heavy short range arrows.  A sword and light sabre.  A conical steel cap, lined with fur, and a jerkin of lacquered leather, and a unrimmed shield.  They are also given a hatchet, file for arrows, an awl, fish hooks and a line, tow rope, iron cooking pot, two leather bottles, one filled with water, the other with kumiss, a fur cap, and a sheepskin coat.  They are also given a weeks rations of dried meat and cheese.  They start off with 1d6 gold pieces.

CAREER DESCRIPTIONS

ADVISOR
   Advisors are wise men trusted by the Khans and Noyans.  Not all advisors are Ungol, many are from subject people, who are experts in their fields.

M	WS	BS	S	T	W	I	A	Dex	Ld	Int	Cl	WP	Fel	
-	-	-	-	-	+4	+20	-	+10	+20	+30	+20	+20	+30	

  Skills
Charm
Dynastic Knowledge
History
Read/Write
Theology

  Trappings
A ger

  Career Entries
Non-Ungol Academic Careers
Kama (Shaman)
Keshik
Noyan

  Career Exits
Up to the GMs approval

ARTILLERIST
  Artillerist are either from Cathayan subjects, or trained by them.  

  Skills
Add Drive Cart

  Trappings
Cart
Draft Horse
Riding Horse

  Career Entries
Any non-Ungol Warrior Career
Any Ungol Warrior Career
 
  Career Exits
Advisor
Any Ungol Warrior Career for anyone who entered this career through an Ungol career
Sapper

ARTISAN
  The Ungol rely heavily on Artisans, who can be women, subject people, or retired warriors.

  Skills
Add Drive Cart

  Trappings
In addition to regular trappings:
  Horse
  Small Ger

  Career Entries
Any
 
  Career Exits
Up to the GMs approval

BOUNTY HUNTER
  The Bounty Hunter is a Ungol who has left his tribe, and now works as a hunter of men.  No longer accepted by his comrades, he must operate outside of Ungol society.

  Skills
No Silent Move Urban

  Trappings
No Chainmail Shirt

  Career Entries
 Any Ungol Warrior Career

  Career Exits
Any Basic Rogue Career
Any exit listed under Bounty Hunter in the WFRP rulebook

CARAVANEER
  Caravaneers are retired Ungols, or Ungols who no longer serve in the Ungol hordes, and instead assist in trade.

M	WS	BS	S	T	W	I	A	Dex	Ld	Int	Cl	WP	Fel	
-	+10	-	-	+1	+2	-	-	-	-	-	+10	+10	-	

  Skills
Animal Care
Drive Cart
Haggle
Specialist Weapon Scourge

  Career Entries
Any Ungol Warrior Career
 
  Career Exits
Any non-Ungol Basic Warrior or Ranger Career
Pedlar

ENTERTAINER
  There are a few wandering Entertainers, who present themselves to the Khan or tribes for an evenings pleasure.  Although not highly respected, they are welcome for the entertainment they bring with them.  They are often orphans or people with no tribe.
  The following are the type of entertainers available:
  Acrobat, Dancer (one with Dance skill), Fortune Teller, Juggler, Knife Thrower, Poet, Singer, Story Teller (one with Story Telling skill), Troubadour, and Wrestler. 

EXCISEMEN
  Excisemen are the trusted servants of the Khans and Noyut who monitor the trade and commerce, and are responsible for taxation.  They are very powerful but fair.

  Skills
Add Speak Additional Language and Law
Remove any chance for Embezzlement

  Trappings
Add d6 Guards

  Career Entries
Any Ungol Warrior Career

  Career Exits
Advisor
Trader

HERBALIST
  Herbalists are the traditional healers of Ungol society.  

  Skills
Remove Arcane Language Druidic, Read/Write, and Secret Languages Classical and Guilder.

  Trappings
Add horse

  Career Entries
Any Ungol Warrior Career
Hunter
Kama
Ungol Domestic Servant

  Career Exits
Advisor
Pedlar
Physician
Seer
Kama's Apprentice (Shaman's Apprentice)

HUNTER
  The Hunters fulfill an important role in Ungol society, carrying on the traditional way of life.

  Skills
Add Fishing
Remove Secret Language Ranger and replace with Secret Language Ungol
Remove Secret Signs-Woodsman and replace with Secret Signs Ungol Scout

  Trappings
Add d3 horses

  Career Entries
Any Ungol Warrior Career
 
  Career Exits
Herbalist
Messenger
Ungol Scout

KHAN
  The Khan is a great leader of the Ungols.  His word is law.  They rule over numerous Khanates, and enforce control through their military troops and the loyalty of their Nokut and Anda.  The only person as powerful than them are other Khans, and the Great Khan has complete control over the Khans.

M	WS	BS	S	T	W	I	A	Dex	Ld	Int	Cl	WP	Fel	
-	+40	+40	+2	+2	+8	+40	+2	+20	+40	+20	+40	+30	+40	

  Skills
Charm
Dynastic Knowledge-Ungol Clans
Heraldry-Ungol
Influence
Intimidate
Law-Ungol (Yasa)
Public Speaking
Tactics
Wit

  Trappings
Large Ger
Wives, concubines, slaves
10d10 guards-Anda, Nokut
d10 Herds of Cattle, Sheep
5d10 additional horses
Loyalty of d10 Noyans
Command of d10 Mingans

  Career Entries
Advisor
Keshik
Noyan

  Career Exits
Nil

KESHIK
  The Keshik are the bravest, most loyal, and finest warriors the Ungols can muster.  They serve as the Honor Guard of the Great Khan.  They number nine thousand, or nine Mingen.  Any Keshik may take over the command of any Ungol officer.  They are bodyguards, elite cavalry, and an officer corp.  Many great Keshik are honored to become Darkhan, and the greatest may become Noyans or even Khans.

M	WS	BS	S	T	W	I	A	Dex	Ld	Int	Cl	WP	Fel	
-	+30	+30	+1	+2	+6	+30	+2	-	+20	+10	+20	+10		

  Skills
Dodge Blow
Intimidate
Secret Language Ungol Battle
Strike Mighty Blow
Strike to Injure
Strike to Stun
Specialist Weapon Two Handed
Tactics

  Trappings
d6 additional Horses
Two-handed Sword
Sword
Mail Shirt

  Career Entries
Any Ungol Warrior Career (with GM's approval)

  Career Exits
Advisor
Noyan

MERCENARY
  A Mercenary is usually an Ungol who has turned his back on Ungol society, and sought employment within Imperial Cathay, Indhya, or the Old World.  Their betrayal is punishable by death.

  Skills
Remove Secret Language Battle Tongue
Add Intimidate and Haggle

  Career Entries
Any Ungol Warrior
 
  Career Exits
Any Basic Warrior Career (in Warhammer Fantasy Roleplay Book)

NOYAN
  The Noyan are the nobility of the Ungol, who have attained their position based on their lineage and their skill in combat.  They rule over the remaining tribes, and lead the Ungol troops into battle.  

M	WS	BS	S	T	W	I	A	Dex	Ld	Int	Cl	WP	Fel	
-	+10	+10	- 	-	+4	+20	-	-	+30	+20	+20	+10	+20	

  Skills
Charm
Gamble
Influence
Intimidate
Tactics

  Trappings
2d10 additional horses
d5 herds of cattle, horses, or sheep
Large ger
d10 guards (Anda, Nokut)
A few wives, concubines

  Career Entries
Keshik
Ungol Bowmaster
Ungol Horselord
Ungol Lancer

  Career Exits
Advisor
Khan

PEDLAR
  Pedlars are outcasts in Ungol society, men who aren't men, who can't fight, or are cowards.  They are however necessary, and are tolerated.

PHYSICIAN
  Physicians are Cathayan trained professionals, who serve the Ungol army and nobility.

  Career Entries
Physician's Student

  Career Exits
Advisor
Any non-Ungol Basic Academic Career

PHYSICIAN'S STUDENT
  Physician's Students are either Cathayans or Cathayan trained Ungols, who assist Physicians and learn the trade.

  Career Entries
Initial Career Only
 
  Career Exits
Physician

SAPPER
  Sappers are not a traditional Ungol career, but one that the Ungols have picked up from the Cathayans during warfare.  They are highly valued, despite their untraditional role.

  Career Entries
Any Cathayan Basic Warrior Career
Any Ungol Basic Warrior Career
Artillerist

  Career Exits
Artillerist
Mercenary

SCRIBE
  Scribes are essential to the Ungol people, who are largely illiterate. 

  Skills
Remove Arcane Language Magick and Secret Language Classical
Automatic chance at Speak Additional Language

  Career Entries
Initial Career Only

  Career Exits
Advisor
Exciseman
Trader

SEER
  Seers play an important role, like the Kamas, using their abilities to speak with spirits and learn of the future.  They are greatly revered despite their eccentricities.

  Career Entries
?

  Career Exits
Advisor
Kama's Assistant

TRADER
  Trader's are viewed better than Pedlars, as men engaging in trade, increasing the wealth of the Ungol people.

  Career Entries
Pedlar
Scribe

  Career Exits
Advisor
Exciseman
Merchant (Non-Ungol Career)

UNGOL BOWMASTER
  The Ungol Bowmaster is the fines bowman that the Ungol's can muster, and often lead assaults using their incredible marksmanship to slay their enemies.

M	WS	BS	S	T	W	I	A	Dex	Ld	Int	Cl	WP	Fel	
-	-	+30	+1	-	+6	+30	+1	+30	-	-	+20	-	-	

  Skills
Animal Care
Excellent Vision
Marksmanship
Specialist Weapon Compound Bow
Trick Riding

  Trappings
Two additional quivers of arrows
Extra Compound Bow

  Career Entries
Ungol Horse Archer
 
  Career Exits
Keshik
Ungol Horselord
Ungol Lancer

UNGOL DOMESTIC SERVANT
  The Ungol Domestic Servant is the Ungol wife who provides many of the more important yet mundane roles in Ungol society.

M	WS	BS	S	T	W	I	A	Dex	Ld	Int	Cl	WP	Fel	
-	+10	+10	-	-	+2	+10	-	+10	-	-	-	-	-	

  Skills
Brewing
Cooking
Drive Cart
Tailor

  Trappings
Small ger

  Career Entries
Initial Career Only
 
  Career Exits
Artisan 

UNGOL HORSE ARCHER
  The Ungol Horse Archer is the soldier that won the Ungol Empire.  Fast, tough, and fierce in combat, they strike fear in their enemies.  Masters at hit and run tactics and ambushes, they are a nearly indomitable foe. 

M	WS	BS	S	T	W	I	A	Dex	Ld	Int	Cl	WP	Fel	
-	+10	+20	-	+1	+2	+10	-	+10	+10	-	+10	-	-	

  Skills
Animal Care
Consume Alcohol
Gamble
Specialist Weapon: Compound Bow
Riding
Secret Language Ungol Battle
Trick Riding

  Trappings
additional horse
 
  Career Entries
Initial Starting Career Only 

  Career Exits
Any Ungol Warrior Career

UNGOL HORSELORD
  The Ungol Horselord is an Ungol with an incredible affinity for their beasts, and raise and care for the finest steeds.  The animals are drawn to them, and they are easily trained by these highly revered individuals.

M	WS	BS	S	T	W	I	A	Dex	Ld	Int	Cl	WP	Fel	
-	+10	+10	+1	+1	+4	+30	-	+20 	-	+10	+10	+10	-	

  Skills
Acrobatics
Animal Care
Animal Training
Charm Animal-Horse
Evaluate
Haggle
Ride
Specialist Weapon Horse Noose
Trick Riding

  Trappings
Horse Noose
2d10 horses

  Career Entries
Ungol Bowmaster
Ungol Horse Archer
Ungol Lancer
Ungol Messenger

  Career Exits
Keshik
Trader
Ungol Lancer

UNGOL LANCER
  The Ungol Lancer is the finest cavalry the Ungols can muster.  Mounted on the strongest steeds, wielding lances, they will charge the weakened enemy and drive them from the field of battle.  With the exception of the Keshik, this is the most highly esteemed position to hold in the Ungol army.

M	WS	BS	S	T	W	I	A	Dex	Ld	Int	Cl	WP	Fel	
-	+20	-	+1	-	+6	+20	+2	+10	+20	-	+20	-	-	

  Skills
Animal Care
Dodge Blow
Secret Language Ungol Battle
Specialist Weapon Lance
Strike Mighty Blow
Strike to Injure

  Trappings
d3 additional horses
Lance
Mail Shirt
Rimmed Shield

  Career Entries
Ungol Bowmaster
Ungol Horse Archer
Ungol Horselord 

  Career Exits
Keshik
Ungol Horselord

UNGOL MESSENGER
  The Ungol Messengers act as envoys between the fasting moving columns of Ungol troops, and also fulfill roles in the Yama, or Imperial Post.

M	WS	BS	S	T	W	I	A	Dex	Ld	Int	Cl	WP	Fel	
-	+10	+10	-	+1	+4	+20	-	-	+20	+10	+20	+20	-	

  Skills
Follow Trail
Heraldry Ungol
Orientation
Secret Signs Ungol Scout

  Trappings
d3 horses
Paitze
Water bottle

  Career Entries
Ungol Horse Archer
Ungol Signal Rider
 
  Career Exits
Ungol Horselord
Ungol Scout
Ungol Signal Rider

UNGOL OFFICER
  The Ungol Officer is usually a minor noble or a well liked soldier who commands either a Arban, or a Jegun.  They will often, if successful, be elevated to a higher status.  The Ungol Officer is never the toughest soldier in his troop, for then he would never know the suffering his troops must go through.

M	WS	BS	S	T	W	I	A	Dex	Ld	Int	Cl	WP	Fel	
-	+20	+20	-	-	+4	+30	+1	+10	+30	+20	+30	+20	+20	

  Skills
Disarm
Heraldry-Ungol
Orientation
Secret Language Ungol Battle
Secret Signs Ungol Signals
Tactics

  Trappings
d6 additional horses
Mail shirt
Rimmed shield

  Career Entries
Ungol Horse Archer
Ungol Lancer
 
  Career Exits
Keshik
Ungol Lancer

UNGOL SCOUT
  The Ungol Scouts are the eyes and ears of the Ungol Hordes.  The Ungol Scout is almost never detected by the enemy, unless it is to lead the enemy into a carefully prepared ambush.

M	WS	BS	S	T	W	I	A	Dex	Ld	Int	Cl	WP	Fel	
-	+20	+20	+1	+2	+6	+30	+1	+20	+10	+10	+20	+10	-	

  Skills
Animal Care
Concealment Rural
Follow Trail
Orientation
Secret Language Ungol Ranger
Secret Signs Ungol Scout
Silent Move Rural
Spot Traps

  Trappings
d3 additional horses

  Career Entries
Ungol Horse Archer
Ungol Horselord
Ungol Messenger
 
  Career Exits
Keshik
Ungol Horselord

UNGOL SIGNAL RIDER
  The Ungol Signal Rider assists the Ungol Officers, Noyans and Khans in communicating in a battle.  By using drums and signal flags by day, and torches by night, they communicate between columns, organizing attacks and retreats.

M	WS	BS	S	T	W	I	A	Dex	Ld	Int	Cl	WP	Fel	
-	+10 	-	-	-	+2	+20	-	+20	+20	+20	-	-	-	

  Skills
Excellent Vision
Heraldry-Ungol
Musicianship-Kettle Drum
Secret Signs Ungol Signals

  Trappings
d3 Horses
Signal Flags
Torches
Flint
Kettle Drum

  Career Entries
Ungol Horse Archer
Ungol Messenger
Ungol Scout
 
  Career Exits
Ungol Messenger
Ungol Officer

Ungol Skills

  Dynastic Knowledge-Ungol
  Heraldry-Ungol
  Law-Ungol (Yasa) 
  Secret Language-Ungol Battle
  Secret Language Ungol Ranger
  Secret Signs Ungol Scout
  Secret Signs Ungol Signals
  Specialist Weapon-Composite Bow
  Specialist Weapon-Horse Noose

Magic in the Ungol Lands
  The rules for magic in the Ungol lands are best suited for the Realms of Traditional Magic.  The Ungols have Ancestral ( the Cult of the Great Khan), Elemental, Nature Spirit, and Totemic (Horse) Worship.
  If one is not using the Traditional Magic rules, then use the Taal Cult description in the WFRP Rulebook, and allow Ungol Shamans a Spirit Familiar of a Horse (as per Old Faith).  The Spirit Familiar is allowed to join with the Kama's or Shaman's Horse.  The Horse then acts an unencumbered even if loaded to it's encumbrance limit.  The horse takes only half damage from non-magical weapons, and has it's endurance doubled.  The horse uses the Spirit's Intelligence and Will Power.  If the horse dies, the Spirit Familiar is expelled, and may not join another horse for a day.  If the horse is killed by a magical weapon, the Familiar is killed, and the Kama must do penance to regain any powers back.  The Familiar may leave the horse at any time the Kama commands.
    The other Ungol cult for those not using the Traditional Magic supplement is the worship of Rhya.
  The Ungols have a few Wizards and Elementalists, but these are few and far between, and are considered Kama by the less knowledgeable Ungols.  The player will most likely be a Kama of one of the above mentioned Cults.

SHAMAN (KAMA)

  Use the rules for Clerics or Wizards.

SHAMAN'S APPRENTICE (KAMA'S ASSISTANT)

  Use the rules for Initiates and Wizard's Apprentice.

Traditional Ungol Names (Male)

Arik-Boge
Asikapa
Baiju
Batu
Bayan
Bortei
Boru
Buyantu
Chiluku
Chingis
Chormagen
Gaimesh
Guchluk
Guyuk
Hulegu
Inalchik
Jaghatai
Jaghatal
Jamuka
Jebe
Jelme
Jochi
Kadan
Kaida
Kamala
Ketboge
Khaishan
Khasan
Khengis
Kubilai
Kushela
Kutuku
Mukali
Nogal
Ogodei
Ogul
Sengum
Shigi
Shiramun
Subudei
Sudhapala
Sugeta
Tayang
Temuge
Temujin
Temur
Togh
Toghrul
Uriagkhadai
Yesugai
Yesun
Yusegai