Date: Tue, 8 Oct 96 17:12:36 +0200 From: Michael Andersen To: wfrp@buddha.incite.com Subject: NPC: Bernard Phillipe de Garcon Message-ID: <9610081512.AA19400@knold.ballehs.dk> Hi, Back in my old WFRP days this character played a general role in some of my campaigns. He actually started as a player by a guy called Jonathan Nielsen (A WFRP-dude too, Im going to locate him and try to get some of his earlier material - which will be shared with you all :) ). Powerplay or not, here he comes -----> Bernard Phillipe de Garcon, Alias Sufdilp Gyhr, 2412 - ?? Source: Particular brilliant and lucky player character in a campaign in the year 2450IC. In his young student days Sufdilp was lured into Demonic experiment by his fellow student Otto "Bog" Grueber. Sufdilp was discovered and managed to escape far into Bretonnia. In Bretonnia he got involved with a group of adventures, and after infiltrating a Skaven lair, he got his hands on a rather large amount of warpstone. Amazed by the powers of warpstone he began to experiment with it - one of his traveling companions who had threatened Sufdilp earlier, suddenly ended up mutated. Sufdilp managed to gain great knowledge of the warpstone, and found many ways to use it. He had learned from his earlier experiences at the university of Nuln, and this time he went to great extremities in order to keep his experiments a secret. Sufdilp is the author of the rare book "A lifetime research on warpstone". This book hasn't yet been to any use to anyone, as it seems the book was only written to be used by himself and thus lacks important information. Sufdilp was not only a great wizard, he was also a capable man with his sword, which he often used instead of his magick. In bretonnia he had served time with the Duc of Mousillon (before its fall) and received fencing training. In Bretonnia Sufdilp found an apprentice who was ready to join him and his illegal experiments. Her name was Ann Ummellahahe, a Half-elf left in the slum of Mousillon. She was a poor girl shunned from society, but was very intelligent and capable of wielding magic. She is perhaps the only one capable to understand Sufdilp's book, but no-one know where she is today, or if she at least is alive. His old fellow student "Bog" was one of Sufdilp's great enemies. "Bog" had managed to find Sufdilp and was now prepared to kill him, convinced that Sufdilp somehow was responsible for the discovery of there experiments. Sufdilp could be encountered in a number of ways: 1.: Sufdilp hires the players to perform some task. Getting (or stealing) some obscure ingredients. The information given to the players will not reveal anything about anything illegal or dangerous, but when the players realize that its exactly what this task is, they will be too deep involved to back out. Sufdilp is as likely to reward the players handsomely as he is to abandon the players without anything. Sufdilp should be played as a very tactical person who always knows the players next two steps. 2.: Sufdilp has been discovered performing warpstone experiments, and the players are either hired to track him down or discovers a wanted poster. In the course of events the players might be likely to be tripped up by Sufdilp and forced to change side, perhaps performing tasks as described in the above example. Perhaps the players will somehow discover Sufdilp's true identity (he will of course use a cover name as usual) and discover many of the other crimes he is wanted for. Normal campaigns in the year 2512 will make Sufdilp 100 years old, but to the players surprise Sufdilp looks like he hasn't aged much since 2450. He might have found a way to mortality and maybe the players will have a share of the knowledge instead of killing him. M WS BS S T W I A Dex Ld Int Cl WP Fel 4 50 49 5 5 10 70 1 65 64 70 67 70 39 Skills: Charm, Acute Hearing, Etiquette, Read/Write, Spot Trap, Cast spell/ritual petty + lvl. 1-4, Magick Lores: Scroll - Alchemical - Necromantic - Daemon - Rune, Cult Lore - Bright, Arcane Languages: Modern - Elf - Ancient Dwarf - Ancient Daemon, Secret Language - Classical, Meditation, Resist Magic, Sense Magic, Elemental Tongue, Identify Magick Artifact, Evaluate, Runecraft, Prepare Poison, Demon Lore, Enchant Lesser Artifact, Warpstone Lore. Trappings: Ring of Adamantine (T=7), Potion of Strength, 2 Doses Elfbane, 2 Doses Manbane, 1 Dose Trollbane, 5 Doses Blackroot, Magic enforced Lead box (for warpstone), 4 Warp pinches, 2 Warpstones, Dagger, Focus staff, Magic Rune-sword (+20 WS, +2D, +20 Py), 2 Warp bombs (S 8, area: 10 yards) BMP: 49