Date: Wed, 12 Jun 1996 18:28:25 -0400 (EDT) From: Gregory Jay Scott To: discussion group warhammer Subject: NPC Message-ID: >From her earliest days Hyther knew that she would have only one goal in life: to cause confusion and trouble. Accordingly she appreticed herself to a demonologist. Unfortunately for her her master was discovered by the local populace. While he had some very powerful magic items in his collection and a very well choosen secret hide-out the mob of irate villagers did destroy his cornicopia of food. Therefore Hyther became an assasian to foot the bills. She was actually better at this than at magic. Assainations were very enjoyiable for her especially seeing the tumoil she could create with the demise of a public figure. In fact she was better at this than at magic. She would never get further than an apprentice, but her skill with ranged weapons became well known. She consentrated on general her skill area but was undecided on what weapon to specialize in. Great things were affoot at her masters hide out though, the solitude had driven her master to the verge of insanity, and when he was forced to summon his demon ( Gurzgut ) to defend himself against a troop of adventurers, the shock drove him over the edge. Thinking that that his might would never amount to much and that he had traded his soul for naught he spontainiously developed the conviction that he was on the verge of thwarting Gurzgut by becoming immortal and so escaping the demonic contract. After the battle, he bragged as much to Gurzgut before he passed out from the strain. Hyther was around at this point because her master had summoned her to help against the adventures before he saw how powerful they were. Gurzgut had made mince meat of them and had not needed Hyther's help. Gurzgut was very alarmed by the demonologist claim and used his powers to probe the demonologists catatonic mind. However so strong was the delusion that Gurzgut beleaved it was true. Being unable to harm the wizard himself because of the terms of the contact he threated Hyther with death if she did not kill her master. Knowing that she had little time before Gurgut's summoning ran out Hyther quickly and with great courage negotiated a slightly better deal. Gurzgut agreed only because he felt that her wishs would fruther the demons own plans. Gurzgut gave her what she wanted she slit her masters throat. What she got was 1000 peices of gold, and magic blow pipe, gloves, and pouch, and 100 warp stone darts. The pipe and pouch prevent warp stone from effecting anything while it is inside of them and the gloves allow safe handling of warp stone for short periods of time. The pipe also has a magical +2 to effective strenght. Gurzgut transformed the demonologists supply of warp stone into 100 barbed darts which he enchanted to be more potent mutigens and also to cause no pain when they hit. They also heal the holes they make within one second of hitting. One of these is enough to cause a single chaos mutation with-in one week.(IS this unusually powerful warp stone????). Any mental mutations will make the victem more chaotic naturally, but specifically will make the victem more and more a slave of Gurzgut. Hyther took some of he masters potions and his magic boots. After this Hyther had a large and wild party in a town about 40 mile away spending a lot of the gold. She then learned how to use a blow pipe from the assasains guild and then set of to cause havoc by causing chaos mutations in random prominent figures of lawful alignment. Her other favorite target is witch hunters. She always trails her victems around for about a month after her stikes to watch as their lives deteiorate. She also take the odd simple assasianation job to pay the bills. Her true apperience is unknown as are her current were abouts. While it is known that she has used some of her warp stone darts it is not known exactly how many. Since she usually works alone a experieced group of adventurers should have no trouble with her. At the last she would use the chaos darts so her revenge from beyond the grave could be formidible. M 5 WS 41 BS 70 S 4 T 4 W 8 I 55 A 3 Dex 50 Ld 31 Int 41 Cl 53 WP 35 Fel 42 Trappings Blow Pipe of Chaos (see bellow) Silk Gloves of Gurzgut Silk Purse of Gurzgut Containing 60+6d6 warpstone darts Sword Mail Shirt Shield Boots of Concealment containing: Silk Purse of Gurzgut Blow Pipe of Chaos 100 poisoned darts 50 hallucinegenic darts 50 K.O. Darts 2 potions of disguise Grapling hook and as much rope as will fit. 500 Gold peices Magic points:8 Spells: Open Gift of Tongues Skills Herb lore and prepair poisons (to make posions, seditives and hallucinegens) SW-Blow pipe Disguise Move silent urban Move Silent Rural Strike mighty blow Shadowing Concealment Urban Concealment Rural Marksmanship Scale shear surface