From: "Stephen K. Pogue" To: wfrp@gojira.monsta.com Subject: WFRP: The Earth Shook The following is an adventure idea for those interested in a bit of a dungeon crawl that does not involve an ancient Dwarven tomb. Background: During the night the characters feel the earth buckle and shake beneath them. If they are camping out a couple of old trees may fall nearby. It is very disconcerting to all of the party, but especially Dwarven characters because they realize there has been a large earth quake. As the party continues their travels they will hear tales of raiding creatures which have never been seen before. Dwarves and characters with mining may be able to surmise that the party is probably traveling closer to the epicenter of the earth quake. When the party reaches the next village they will see a scene of devastation. Many of the huts have been destroyed, and some of the villagers are packing up to leave. In my campaign the party was traveling to meet one of the character's relatives who was killed by the raiders. The village's elders could raise a small reward to have the party get rid of the raiders. The party could be traveling to meet a powerful tutor, who will train them in exchange for getting rid of the raiders. Individual G.M.s will have to determine how to motivate their players. What Happened: The Earth quake felt by the party resulted in a large chasm in the foothills. This chasm bisected an ancient tunnel system used by (lizardmen, trogs and carnivorous snappers in my campaign), but you can use any underworld nasties that amuse you. These nasties were marooned in this section of tunnels due to numerous cave-ins caused by the quake. Their only means of sustenance left was raiding the surface under cover of the night. Note: This adventure could be pure hell for a follower of Grugni due to the number of cave-ins. If you are feeling kind you could announce that the tunnels are not of Dwarven origin and not worth saving. I would not suggest too many dungeon crawls, they are far too lethal, however if your players are like mine it could satisfy some blood lust. Keith Pogue